The
project: Constructing a 3D roller coaster for Six Flags Magic Mountain
The tools: Discreet 3D Studio MAX, Digimation Glider, Adobe Photoshop,
Real Trees
The
project was to animate a new themed roller coaster called Goliath for
the Six Flags Magic Mountain amusement park in Valencia, CA. It's a
new high-speed mega coaster that travels up to speeds of 85 mph & drops
from 225 feet. The purpose of the animation was: 1) to show Six Flags'
corporate executives back East the new addition to the California park;
2) to promote the coaster by airing clips of the animation on local
news stations; and 3) to get their coaster enthusiasts to come back
to ride Goliath by running clips on monitors throughout the park.
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Liquid
Light's main software is 3D Studio MAX run on Intergraph workstations.
They also had to also build Six Flags' legendary Colossus coaster, because
Goliath sits right next to it and the park's executives wanted to focus
on the heights in comparison. The entire coaster was built with the
aid of CAD files and blueprints from the Swiss design company. The course
of the ride is 1:55 and the animation shows a variety of loops, drops
and twists. The theming is an Indiana Jones jungle feel with a large
stone entrance and a slew of lush trees.
1)
What are the origins of Liquid Light Studios, what is its mission, and
how many people are there?
Liquid Light
Studios (Los Angeles) was founded in 1996 by Steve Brinca, who is a
lead animator and head of production. I became Steve’s partner in 1997
and I am the Executive Producer at our studio. In addition to me and
Steve, our team consists of three animators, an art director/designer,
and a Marketing/Sales Director. We are small in size, but huge in talent.
We are best known for Ally McBeal's dancing baby and the short film,
Pronto Saldremos del Problema which won five awards worldwide.
2)
How did the Six Flags project come about? Has Liquid Light done similar
projects for others?
Last year, we created ‘The Riddler’s Revenge’ for Six Flags Magic Mountain.
‘The Riddler’ is another high-speed roller coaster. Serving also as
Liquid Light’s rep, I had been pitching Six Flags on our work in order
to get them as a client. I gave them a presentation, they liked our
work and they hired us to do ‘The Riddler’. We created the entire ride
in 3D and, needless to say, they loved it. This year, the park was introducing
another new roller coaster and they hired us to create Goliath. The
name pretty much speaks for itself; Goliath reaches heights of 255 feet
and travels to speeds of 85 mph. Liquid Light Studios would love to
get its feet grounded doing 3D animations on a regular basis for the
theme park industry. Now that we have the experience and have successfully
created two major attractions, we will definitely present our talents
to the industry.
3)
How long did it take from start to completion of the project? How many
animators were involved? How did you keep the East Coast executives
apprised of your progress? Did you send them continuous comps for approval?
We had only two animators working on Goliath and it took them about
six weeks to complete the project, which included modeling, custom textures,
themed lighting and animation. They modeled Goliath as well as Colossus
because it was important to show the height of Goliath in comparison
to the legendary wooden coaster. One of the reasons for creating Goliath
in 3D was to show corporate executives on the East Coast what was coming
to the California park, but we worked exclusively with the executives
at Magic Mountain (Valencia). They oversaw and approved all stages of
production. The main reason for the 3D animation was to promote the
new attraction. The piece aired on news stations throughout the state,
as well as in the main cities of Nevada and Arizona.
4)
How easy was it to import CAD files of the blueprints straight into
3D Studio MAX? Were the CAD files in AutoCAD?
Importing CAD files is pretty easy; we prefer the client to give us
.dwg files. In creating Goliath, however, only the track was available
in CAD. Specs for all other elements were taken straight from blueprints
(train, loading station, entrance, themed props). Animating roller coasters
can be tricky. With ‘The Riddler’, for example, we built the entire
ride from the Swiss engineers blueprints. At first, we had difficulty
getting the train to stay on the track as it performed barrel rolls
and loops, but these problems were remedied by Digimation’s Glider,
a Max plug-in.
5)
What kind of research did you do to develop an accurate portrayal of
a roller coaster going 85 mph and dropping 225 feet? (Ride some roller
coasters?) Is the animation shown from the perspective of the rider,
or from the ground, or both?
When it came to doing research for this project, our animators had a
blast. Making trips to the theme park to ride various roller coasters
was part of their study. We also communicated regularly with the Swiss
engineers who designed the coaster. They supplied us with any details
or information we needed. The animation is shown from both the perspective
of the rider as well as from the ground.
6)
What software did you use besides MAX; for instance, were there plug-ins
that were partcularly helpful with building things like trees to give
a good Indiana Jones feel, or for people? What features in MAX were
used most?
Aside from 3D Studio Max, Glider from Digimation was the most important
plug-in. Glider allows for the sleek flow of the train over the tracks.
Without this plug-in we would have a jerky motion rather than a smooth
effect. Photoshop was used to create custom textures, and Real Trees
was used for a swarm of bushes and trees. We animated the palm trees
to look as if they were being whisked by a gentle breeze. Then we added
a trio of birds flying overhead which gave the scene a life-like feel.
7)
Are you working on any virtual ride projects?
Not yet.